Ori and the Blind Forest was loved by many when it was first released in 2010. Its 2020 and now we have a sequel to the popular platformer indie game, Ori and the Will of the Wisps, and we are quite a sure fans will love as much as if not more, than its predecessor.
The game released on March 11 on Xbox One and PC, and just like its previous installment, it is a non-linear action platformer or Metroidvania that has a beautiful fantasy story to accompany it. This sequel is better in so many ways as it is bigger, has a more in-depth story, and gives an overall more satisfying experience.
Being a 2D game, this game has some very aesthetic themes. The art is similar to what you will find in a Ghibli Studio and add a lot more glow in it, then taking this fantastic glowing art and turn it into an action platformer that looks visually stunning.
Ori and the Will of the Wisp are not all good looks, though, as it also has levels and settings that have much more depth than the previous game. The game will make you travel through diverse environments, which include beautiful forests, water worlds, and of the best-looking deserts, you will see in an indie game.
When looking at the gameplay, Ori’s collection of acrobatic moves making exploring a lot more thrilling. Exploration becomes increasingly engaging when you begin to unlock newer abilities and more skilful at the game, which allow you to transverse the environment more freely.
You will still have some of the skills from the first game, which can kill the excitement of obtaining new knowledge since you already know if you played the first game. Nonetheless, the old skills fit well in the mechanics of the game and would help you in your journey.
Moreover, the game is ‘Metroidvania’ in nature, which lets allows you access abilities at certain intervals of the game, unlocking areas that were not previously available.
A change in the Combat System
Ori did get a vast improvement in combat compared to the previous game.
Previously, all that was required from you to progress and defeat the enemies was to mash the button, which would, in turn, send homing attacks, completely ignoring the art of aiming. The game still felt complete, though, as it allowed to focus on its base mechanic was platforming. However, this sequel gives you more control over your combat as you carry a bow and arrow. There are other weapons also available for unlocking.
The improved combat system also allows for better and a wider variety of boss fights than Blind Forest. The Boss fights, just like other parts of the game, feel cinematic and beautifully crafted. The game is not action-focused though like other ‘Metroidvania’ games such as Blasphemous or Symphony of the Night, still, the change in combat improves the overall experience.