Fighting games are for sure popular in their ways and their specific corners of the gaming world, but we all know that other genres, such as shooting, have always had the upper hand. So whenever you go forward and make your game based on melee combat, there is still a risk involved. This doesn’t stop Ninja Theory from making another title of theirs into a fighting game, but one which attracts a broader audience.
Ninja Theory gives us Bleeding edge, an action-based multiplayer game that shows spectacular representation along with streamlined mechanics in hopes of bringing new fans to the genre while keeping the old fans happy. The lower price of the game is a plus, but there are a few mistakes that can cause the game to be forgotten like other games that tried to fit in this genre, similar to LawBreakers.
The game has not much to offer when it comes to story and does not do much other than a cutscene and some text-based character bios. The story revolves around human augmentation, it becomes available to the general public, but people don’t dig into it, instead of a few.
So those limited few people decide to alter large parts of their bodies in exchange for either looks or functionality. Somehow they got the idea that they should battle each other for the entertainment of others, which loosely makes sense. So this led the augmented people to compete with each other in some spectator sport.
The plot barely servers as a background for setting up the theme of the game. Some of the maps do feature spectators cheering, but it mostly seems like an afterthought.
Bleeding Edge: Game Basics, Modes, Mechanics
Bleeding Edge is a third-person multiplayer brawler that pits players against each other in a four vs. four format. The game primarily focuses on melee-based combat and has two modes and many symmetrical maps. You only play solo to train in the training arena.
The training arena is also the only place where bots are, as the multiplayer matches are devoid of it. The maps are generic, having only one level of elevation to play with. The fact that they are symmetrical makes them easy to remember, and so no sort of tactical advantage either team receives from having a specific side. Some arenas have moved things to allow for more exciting gameplay in otherwise dull maps.
As one plan features a lethal train going through that could make room for diverse gameplay. A ring of fire can also be triggered by the player whenever an enemy comes near an objective. The maps are dynamic enough so that the players don’t get bored all too soon, but they do nothing spectacular or unusual, which is always expected from a studio like Ninja Theory.
The two types of modes in this game include Objective Control and Power Collection. All the maps are used with both modes.
The game has a solid base and mechanics but needs more life put up into its environments, ideas, and characters to save it from the bitter end many games of the same genre face.