Cyberpunk 2077: How the most awaited game came out exhibiting a heap of problems

Cyberpunk 2077

One of the most anticipated games to date, CD Projekt Red’s action-filled sci-fi Cyberpunk 2077 has rather set the gaming world into a flurry.

And can you blame us for the utmost excitement?

With enticing trailers, mouth-watering gameplay footage, and the promise of seeing Keanu Reeves in an electrifying open-world adventure, there was bound to be immense hype surrounding this triple-A title.

However, as if 2020 had not given us enough trouble already, the release of Cyberpunk 2077 was followed by an immense backlash. Individuals playing on last-gen consoles such as the Xbox One and PS4 deemed the game to be a “disaster.”

Cyberpunk 2077 launched for eight gaming platforms, and on PCs, it apparently works fine. We would not call its PC performance perfect, though. Players have come across frame rate issues and some significant bugs, which are relevant to high-end gaming machines as well.

The title also exhibits issues on all other platforms. The problems however are not anything compared to the unsatisfactory performance on the PS4 or Xbox One. For starters, players have come across very poor-quality visuals, with the game barely making it to 30 fps, and on multiple occasions, going even lower. What’s more, is that there are texture and character loading glitches – and all these inexcusable problems are a huge letdown for PS4 and Xbox One players.

So, the real question is, why did CD Projekt Red decide to release a major title when it clearly wasn’t ready?

After going through eight years of development, and its launch delayed three times in between, the creators of Cyberpunk 2077 wished to unveil the much-awaited title as soon as possible. CD Projekt Red decided the game will make its debut before 2020 ended, but was the rush to launch worth it?

After facing a huge blow with the last-gen consoles, the company’s joint-CEO explained that they unquestionably misjudged the number of issues the game truly had. He claimed they should have taken more time to refine the game and conduct further tests.

Simply put, CD Projekt Red did not foresee such severe problems with their far envisioned game. After all, most of their marketing tactics deployed showing the game on PCs. So of course, it wasn’t wrong of us to set high expectations and assume the game would run flawlessly on all and any platforms.

With the vast number of repercussions, the company quickly released a hotfix patch, but it isn’t a complete fix. Perhaps that’s why CDPR announced two large patches to come out in January and February of next year.

We’re hoping these fixes will be a lot better, however, can we still expect the game to run on all platforms as it does on PCs? Well, we can’t speculate seamless performance since these patches mostly aim to stabilize the gaming experience on last-generation consoles. This includes rectifying the major crashing and glitching problems.

In the meantime, CDPR has offered refunds for unsatisfied players. On the other hand, we just might be keeping our fingers crossed that the January and February updates will offer some comfort and bring back the eagerness to delve back into the Cyberpunk 2077 world.

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